Helping students utilize campus resource and building a dynamic community.
A comprehensive floor guide empowers students with clear information on campus resources.
IDM Hack is a floor guild book providing detailed instructions for facilities and resources to enhance student accessibility at New York University's Integrated Design and Media(IDM) program. Alongside with three team members, we went through a research-design-evaluation process, pinpointing and addressing the issue that had previously led to student's underutilization of the campus space.
We want to increase student engagement and utilization of the campus facilities and recourses. By doing so, we hope to create a vibrant community culture that will bond IDM students and enrich their experiences in the program.
Role
Lead UX/UI Designer
Graphic Designer
UX Researcher
Team
Meredith Binnette
Tracy Li (me!)
Amy Loo
Kaustav Sarkar
Tools
Adobe Illustrator, InDesign, Photoshop, Figma, Miro
Skills
User Research, Interview, Information Architecture, Ideation, Usability Testing, Wireframe, Prototype, Graphic Design
Time
Nov 2020 - Jan 2023
New York University's Integrated Design & Media (IDM) program is set on a floor equipped with state-of-the-art tools and spaces for student innovation and collaboration.
Despite the rich resources on the IDM floor, the area remained underutilized and barely populated — a striking discrepancy considering the lively activity on similar floors within the building.
To understand why students do not use and stay on the IDM floor, we conducted primary research on the IDM community members’ working habits, knowledge of the campus's facilities, and overall experience on the floor.
To understand patterns of space utilization, we conducted qualitative observation of the floor. We recorded the number of students and types of activities during different times and days of the week.
The heat map of students traffic on the floor
To better understand students' usage habit and knowledge of the campus, we conducted 9 touchstone tours with IDM community members. We asked them to take us on a tour around the IDM floor and explain the spaces' functions.
Example of routes taken during the tour
Some student mentioned how they don’t know the lab's regulations and there is no instruction for them to follow. We then started to collected existing information & instruction from each facilities.
The process was challenging as the information is all over the place. Each lab or facility has its own platforms, and lots of the online instructions were outdated.
The information gap on what is accessible creates barriers for students to utilize the floor.
Following the research phase, we held multiple workshops to synthesize key findings and takeaways. Our analysis revealed a significant information gap regarding space utilization and resource availability which hindered students from fully leveraging the floor's potential.
01.
Lack of Awareness of the Floor's Resources
Students are unclear about what, where and how of the floor's resources.
02.
Lack of Instruction on How to Access Resources
Information such as lab hours, equipments request forms, and training requirements are missing, outdated, or hard to find.
03.
Lots of Resources are not Accessible
Lots of special-purpose rooms and labs are locked or occupied by staffs and TAs.
We could increase student engagement by bridging the knowledge gap.
Since the lack of information on how to access resources is the primary barrier hindering student engagement, we believed we could bridge the gap by building a information hub that offers comprehensive information on the floor's resources.
Students need to know what kinds of resources are available
+
Students need instruction on how to access and operate these resources
An information hub that offers comprehensive information on the floor's resources
Once we narrow down our solution to an information hub, we began to brainstorm and evaluate various solutions based on a set of criteria. Finally, we decided on creating a physical floor guide booklet.
Based on the IDM resources' geographic layout, functionality and student's working habit, we divided the floor guide into five chapters — Classroom, Workspace, Labs, Offices, and Others.
For each resources' page, we included comprehensive information that will help students maximize its potential — function description, hours of operation, staff info, use case ideas, inventory of available tools, QR codes to more details on registration or trainings.
As our project progressed, the distinct roles within our research and design team became more defined. My task as the design lead focused on crafting the visuals and layout of the guidebook, while researchers continued research on what crucial information was previously unknown to students.
While polishing the booklet's design, we conducted 2 round of usability tests and interviews with 5 individuals to measure the guidebook's utility. Utility was measured through its capacity in addressing knowledge gaps about the IDM floor. With the feedbacks and testing results, we kept iterating the design.
Optimize Booklet Size for Usability
Iteration #1 with a A4 size
Iteration #3 with clearer information hierarchy
Simplify & Highlight Key Information
Add a Way-finding Map as Book Cover
The final Book Cover
Our floor guide garnered overwhelming support from our peers, the primary target audience and community, indicating that our finding effectively identified practical barriers students face to utilizing the floor's resources.
Encouragingly, we also received endorsements from department and program administrators, validating our approach and proposed solutions. However, our plans for publication were temporarily halted due to ongoing changes in the floor plan.
While our initial solution wasn't implemented, our efforts demonstrably influenced positive change. The administration recognized the need for improved information access and subsequently launched a centralized website, the IDM Student Handbook, solidifying the project's lasting impact on the community.
An lesson I learned from this project is the importance of early collaboration with administrators and upfront identification of practical limitations for successful project execution.
Interestingly, this project revealed a gap between student preference for a physical guide and the administration's choice of a digital solution. This underscores the crucial role of researchers in bridging the gap between user needs and stakeholder priorities.